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According
to Boyle (2004) crime statistics consistently demonstrate that men are the most
likely victims as well as perpetrators of media violence. Yet, because it is so prevalent, male victimization is undoubtedly under-researched, both in real-life experiences and media representations. Boyle also
pressed that, indeed, it is telling that, in this book, male victimization is
most thoroughly considered in screen fiction.
Violence
in games is also something that society is very worried about. According to
this, works of fiction sometimes contain true statements about the real world,
but educating consumers about the real world is not the job of fiction, and
consumers should not assume that reality will be accurately represented in
fiction. (Bartel, 2020).
Reference
Bartel, C. (2020). Video
Games, Violence, and the Ethics of Fantasy: Killing Time. Bloomsbury Academic.
For reading: https://ereader.perlego.com/1/book/1690920/0
Boyle, K. (2004). Media
and Violence: Gendering the Debates (1st ed.). SAGE Publications Ltd.
Link: https://ereader.perlego.com/1/book/860400
Potter, J. W.
(2002). The 11 Myths of Media Violence (1st ed.). SAGE Publications,
Inc.
Link: https://ereader.perlego.com/1/book/1004184
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